additive noise with a given distribution law (including possibly dependent on neighboring pixels)of the multiplicative noise for a given law of distribution (including possibly dependent on neighboring pixels)the permutation of the pixels in a given region at a particular sahnovaalena distortion (as with calculations,and only at the expense of permutations)translation two-dimensional areas in the frequency region, applying the changes to it (additive, multiplicative noise is a special case of filtering treble, bass, flat), return to normal space
+ consistent integration of the above algorithms